#Spintires mudrunner mods ccs plus
Added XL missile weapon, plus ‘stealth missiles’ that are good for getting past shields and PD, and a third level of swarmer missiles. Technological Ascendancy now gives you bonuses to research output and also makes it easier to access rare technologies), and added a complex weighting system so that the AI will pick the right one for its situation. offensive warfare, defensive walling, fanatic on spaceports, seeking general prosperity, seeking a multicultural empire, and wanting to relocate your population cheaply), reassessed the current Ascension Perk bonuses (many of them are buffed, e.g. Add 8 new Ascension Perks that suit a variety of play styles (e.g.
#Spintires mudrunner mods ccs mod
Make many of the non-component technologies – especially the end-game repeatable ones – more worthwhile (see technologies mod for details). Make ship component upgrades always worth it by increasing their bonuses and decreasing their extra costs (see upgrades mod for details) Significantly increase the military power of spaceports, forts and frontier outposts, give extra bonuses to capital spaceports, and add a number of spaceport modules (see spaceport mod for details). You do not need to play with them if you are playing with this. Included in this mod are my spaceport and fort, rebellion, technology and upgrades mods. The reason why I have packaged it all together is so I can make it compatible with other mods that I want to play with it without having to create so many compatibility patches (the Zenith of Fallen Empires would, for instance, have required three), and also so that I can ensure that all the features explicitly fit together and create an overall balance.
This is basically a compilation of my other mods, with a bunch of smaller balance changes added in that don’t warrant their own mods. The idea is not to change the basic idea of Stellaris, but rather to make it work better – make spaceports a more important part of the game (beyond just fleet cap numbers), make technological advantages more marked, make the game more challenging for big countries, fix bugs, etc… This mod aims to completely overhaul Stellaris’ balance, as well as add a few features that I think should have been in the base game.